Overview

The Mythica plugin provides access to a large library of tools for generating and transforming art assets.

All processing occurs remotely on Mythica’s cloud servers.

Terminology

A Tool is an operation that processes mesh data. It can take mesh data as input and produces mesh data as output.

A Tool has parameters that can be modified to configure it’s behavior.

An execution of a Tool is called a Job.

Configuration of Tools and execution of Jobs are managed by the Mythica Component.

Mythica Component

Add a Mythica Component to an Actor to create an instance of a Tool.

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Configuration of a Tool is done with properties on the component.

The “Tool” field provides a searchable drop down to select the desired Tool.

The “Parameters” section displays the modifiable parameters of the selected Tool.

The “Inputs” section provides a selector for specifying the input mesh data.

There are three methods for specifying input mesh data:

  1. Mesh: Uses data from a specified Static Mesh UAsset.
  2. World: Uses data from all Static Mesh components on a specified Actor.